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Wesnoth Units database

Gallant Carapace

(image)

Once reaching adulthood, a carapace abandons his old shell and grows a new, harder, one. This harder shell, combined with the shields they weld in combat, gives them even more protection. Changing their clubs for maces, they are more dangerous and most foes avoid these braves if they have the choice to.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Carapace
Advances to: Warrior Carapace
Cost: 34
HP: 38
Movement: 4
XP: 95
Level: 2
Alignment: neutral
IDGallant Carapace
Abilities: steadfast

Attacks (damage - count)

(image)mace
melee
11 - 2
impact
(image)water breath
ranged
11 - 2
impact
firststrike

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact30% (icon) fire40%
(icon) cold-20% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen420%
(icon) Hills350%
(icon) Mountains450%
(icon) Mushroom Grove240%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village160%